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About Alt+Games


Alt+Games is a blog about games by a couple of gamers. Role-playing games , computer and console games , board games etc. Focus on games that enable playing together , whether in the same room or over the net. We try to feature interesting stuff you don't hear from elsewhere.

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Art+Games


I have reserved this little corner of Alt+Games to my own little experiments. These won't show in the main blog's front page, but you are welcome to check them out in their own section.

The purpose of Art+Games is to make art in the form of indie games and game modifications.

This is not meant as a comment to the on-going debate of whether or not games are art. Nor it is an attack to games that already exist: I consider many of them as art. Few, however, have undertaken the task of artistic game development; that is, the development of games with purely artistic motivation.

Kotisivu arrow Taide+Pelit arrow You Cannot Have a 'hood with No Roads
You Cannot Have a 'hood with No Roads PDF Tulosta Sähköposti
Kirjoittanut Antti   
30.01.2008
Tätä artikkelia ei ikävä kyllä ole käännetty suomeksi. Tässä englanninkielinen versio.

On Sim Asad Khyl : I just realized that you cannot place a lot on a neighborhood in  Sims 2 if there isn't a road alongside the front of the lot. Normally, this wouldn't be a big deal, but I had in mind that Asad Khyl should not have any roads in it. As I this occurred in the very first phase of the design of Asad Khyl, I'll have to just sidetrack the problem and lay roads all along the neighborhood. 

I think I could make some custom roads with sand textures in them for a more realistic effect, but as I'm trying to build Asad Khyl with the tools EA has provided me I won't do that. Besides, it would take considerable time to implement.

There's something frightening about the fact that when I draw the roads on SimCity 4, every crossing automatically gets a set of traffic lights. Well, I'll have to live with those. As well as the Sims in Asad Khyl, I suppose. 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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