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Written by Antti
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Tuesday, 05 August 2008 |
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This article is a port and update from my previous Alt+Games site . I'll post these in our new site once in a while as I return to the games I've covered earlier. Depths of Peril seems to be doing well and the game has been ported to Mac since my last article about it so I'll republish the original text with only minor updates.
Depths of Peril is a single player computer rpg game for Windows and Mac machines developed by Soldak Entertainment. The players takes on the role of a clan chief and tries to war and intrique his way to be the sole leader of the city Jorvik. Depths of Peril is an interesting mixture of an isometric action role-playing game in the Diablo vein and inter-clan diplomacy reminiscent of the Civilization franchise. The game is available for both Windows and Mac. There's a free demo, the full game costs $19.99 and there's 30 days' money back quarantee.
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Last Updated ( Wednesday, 06 August 2008 )
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Written by Antti
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Wednesday, 18 June 2008 |
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I 've recently pondered starting a new rpg. Our Hyborian adventure Kingdoms in Flames is eventually going to come to an end and I would like to start some face-to-face gaming stuff in Helsinki too. I've got two ideas that I'll discuss later, but for now I'm gonna thnk about what should be decided by the gaming group before starting the game. This of course is a reaction to my own ponderings on the successes and failures in the Hyborian game.
The other influence was a conversation with a friend on my on the drive to our friend's summer cottage (and back). He was thinking of a new game of his and looked for me on advice to construct (or choose) a working system for it. After the conversation I spotted the following written by Marshall Burns on Story Games (http://www.story-games.com/forums/?CommentID=150542) paraphrasing Vincent Baker on Forge and Anyway:
"I love the way that Vincent has broken down System, on the Forge and (mostly) on Anyway, to the way that you answer two questions:
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What should I contribute to the game?
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How should I treat my fellow players' contributions?
When everyone knows the answers to those questions for THIS group, for THIS game, for THIS session, then you've got a real type of thing goin' down."
This is kind of the basic level of the system. More specifically, in planning a game, I (should) look also at these kinds of questions (which are of course related to the previous ones):
- What is the theme of the story?
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What is the style of the story?
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What is the general structure of the story we are going to create?
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for example, the kinds of scenes, sessions and production seasons in PTA
In my opinion, all of these have to be clear and unambiguous within the group before starting the game. The GM does not have to decide all of them by himself, but in our group(s) it seems best that he lays down most of the restrictions.
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Last Updated ( Thursday, 19 June 2008 )
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Written by Antti
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Thursday, 12 June 2008 |
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The article is only in Finnish. In it I challenge my comic expert friends to recommend me the best of the contemporary comics to buy.
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Last Updated ( Thursday, 12 June 2008 )
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