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About Alt+Games


Alt+Games is a blog about games by a couple of gamers. Role-playing games , computer and console games , board games etc. Focus on games that enable playing together , whether in the same room or over the net. We try to feature interesting stuff you don't hear from elsewhere.

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What am I Thinking?
Written by Antti   
Monday, 31 August 2009

I've officially gone mad. Just a day after our game creation challenge, and I'm participating on another one. This time it's the annual Game Chef, now hosted by Jonathan Walton. The format is a bit different this year, requiring each participant to start a new blog of their game design endeavour. Mine is http://altgame.wordpress.com/.

The great thing about this year's Game Chef is that they have a set of deadlines from which you can choose one or more: week, two weeks, a month and a year. I don't really have a lot of free time in my hands but I'm still planning to hit the week or two week deadline. From then on I'm gonna see if it is worth it aiming for the farther deadlines too.

 
My Guidelines for Game Critique
Written by Antti   
Thursday, 27 August 2009

I've promised to critique the games (15 first entries, that is) that make it through the game creation challenge  this weekend. Here I present the guidelines for my game critique.

The guidelines are used in the Game Chef contest, yearly rpg design contest that is coming up once again this fall. They are the work of Ben Lehman of TAO Games . The original post can be found here (Thanks to lachek for pointing me to it!).

report.jpg

 

Image: A detail from My First Report Card, 1985 by Rutlo (Creative Commons-licensed,attribution)

I think this list of questions is an excellent list of critiquing practically any kind of creation. So, without further rambling, here are the questions I will be trying to answer when writing a critique of the games:

1) Please provide a summary of the game's goals, as you perceive them, with notes about why you think those are the game's goals. Don't just say "to have a fun game." Talk a little bit about the whys and hows: What sort of fun? How are the players engaged? How will they interact? Feel?

2) What works within the game's presentation [was: text] and system to help accomplish those goals? Why? How could it be improved?

3) What doesn't work to fulfill the game's goals? Why not? Could it be removed? Should something else be added? Should things be changed?

4) What do you think of the game's goals? Are they worth achieving? Are there other things, also present in the game, that you think the author should focus on? What direction do you think the author should take the game?

5) Do you want to play the game? Why? Why not? What would have to change so you would want to play the game? Are you going to?

6) Please answer any questions that the author has asked, as well.

As for the last item, please ask any questions you like when presenting your game for critique.

Last Updated ( Wednesday, 18 August 2010 )
 
Free Graphics Resources for Games
Written by Antti   
Wednesday, 26 August 2009

I've done a little search on free graphics resources to use on your own games. Here's what I came up with:

Sheep Wiki's game graphics construction kits -- based on layers, both GIMP and Photoshop versions are provided

Freelance Flash Games News has blog posts on free graphics resources with some nice finds: Here's part I and here's part II (part I concentrates only on Danc's free sets on Lostgarden.com so I think the second post is more useful)

There's a similar list of finds on the interweb on Molotov.nu, concentrating on crpg game graphics.

Smashing magazine has compiled a link list of free vector graphics packs -- very interesting stuff if not the most useful format for using straight away in your game.

GfxLib-Fuzed is a package of free art assets which can be used by game developers, hobbyists and enthusiasts for their own projects. It is available under terms of the Common Public License.

Those are the ones I was able to find at this time. Know of any others? Feel free to add a comment.

 
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