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Written by Antti
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Monday, 06 October 2008 |
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This article is an in-depth review of 3:16 carnage mongst the Stars role-playing game. Unfortunately it's only in Finnish at the moment. I wrote a short piece in English about 3:16 a little while ago, please check it out . The Finnish article follows:
Kirjoitin Roolipelaaja 17:n lyhyen arvostelun Gregor Huttonin 3:16 Carnage Amongst the Stars -roolipelistä. Jutun pituus oli rajattu 1500 merkkiin, koska lehteen ei enää siinä vaiheessa, kun juttua tarjosin, olisi mahtunut pitempää. Tein annetussa tilassa parhaimpani ja mielestäni juttu on hyvä johdanto peliin. 1500 merkkiä on kuitenkin sellainen pituus, jossa ei ehdi kertoa läheskään kaikkea oleellista pelistä. Niinpä kirjotin jutun jatkoksi pidemmän arvostelun tänne Alt+Games -blogiin. Juttu on alla. Vertailun vuoksi voin sanoa, että pituus on reilut 12000 merkkiä, eli neljän sivun juttu Roolipelaajassa.
Koska Roolipelaajan arvostelussa selitettiin perusseikat, aloitan tässä heti asialla: omilla kokemuksillani pelistä ja systeemin kuvaamisella. Yleisen kuvauksen pelistä saatte Roolipelaajasta (mitä, eikö sinulle tule Roolipelaajaa?), pelin omilta sivuilta tai Arkkikiven sivuilta. Kirjoitin myös aiemmin lyhyen ennakkojutun 3:16:sta tänne.
Ensivaikutelma
Jo tiedote pelin julkaisusta laittoi puntit tutisemaan. Vaikka tiedotteessa ei mainittu sanaakaan Starship Trooper -vaikutteista, fiktiopätkät ja pelin lyhyt kuvaus tihkuivat niin paljon mustaa huumoria ja ylilyötyä furutistimilitaristimeinkiä, että ostopäätös oli helppo tehdä.
Itse peliin tutustuminen vahvisti samaa positiivista tunnetta. "Mars mars pelaamaan, mitä siinä toljotat", peli tuntui kertovan jokaisessa luvussaan, "Ei se ole temppu eikä mikään". 3:16 tukeutuu niin syvälle scifigenrekonventioihin, että sen idea syöpyy mieleen kuin automaattisesti.
Peliin tutustuessa tuli myös tunne siitä, että simppelin ja kompaktin ulkokuoren alla piili äärimmilleen viritetty koneisto, jonka saattaisi nähdä koko loistossaan vasta pelatessa. Sen verran irrallisiksi eri mekaniikat ja niiden tarkoitus kuitenkin jäivät, että oli hiukan vaikea aavistaa, millaiseksi pelikokemus muodostuisi. Oli siis pakko kokeilla.
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Last Updated ( Sunday, 12 October 2008 )
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Read more...
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Written by Veli
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Wednesday, 01 October 2008 |
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Guitarfun is a simple Homebrew Guitar Hero clone now available for Wii, PC and PS2. The Wii version supports several different input methods: the Wii Guitar Hero controller, usb-keyboard, Wiimote (with or without Nunchuck) and also PS2 guitar controllers through a PS2-GameCube converter. The game uses the same song format as Frets on Fire , so there is a great variety of songs available for download through the various Frets on Fire sites.  The sound (depending on source, naturally) is a bit off and playability isn't as good as it could be, but the catalogues of playable songs make this Homebrew application certainly worth trying out. When you've worn out your genuine Guitar Hero tracks and can't bear to hear Low Ride ever again, check out Guitarfun and look for Frets on Fire songs. I started with Pixies' "Debaser" ! Edit, couple of days later: After a few more tests and new songs I agree with a commenter: the game has a lag/sync issue. On some songs it bothers less, on others more. The problem has been discussed on the Wiibrew wiki , too. Hopefully development continues and this issue can be dealt with. But it seems that I'll be keeping the current version on my SD card until that.
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Last Updated ( Saturday, 04 October 2008 )
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Written by Antti
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Wednesday, 01 October 2008 |
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Last Spring we played a Dust Devils Revenged campaign over the 'net via Skype and a Vassal Engine playing cards module that I had hacked especially for that purpose. After the campaign ended I thought about publishing the Vassal module for others to use and improve.
Finally I've had the time to polish it. So, here's the first version of my Dust Devils poker hands playing module for Vassal Engine. It still has a few glitches in the graphics and needs a help file to go along it, but those are coming very soon, I promise.
The module is intended for playing out conflicts in Dust Devils. In the game, each player draws cards according to their character's traits and forms a five card poker hand. Bets are also used. The module supports up to six players and a dealer with concealable card hand windows for each player, has two card decks combined so you want run out of cards even in a massive conflict, chips, a chat window (as per Vassal Engine). You can also save and load game situations in it.
The module is based on Tom Dufresne's playing cards module; the card, the card deck and the player hand functionality are his design. The module also has the poker hands chart from Dust Devils Revenged book with approval of Matt Snyder to include it.
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Last Updated ( Wednesday, 01 October 2008 )
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