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About Alt+Games


Alt+Games is a blog about games by a couple of gamers. Role-playing games , computer and console games , board games etc. Focus on games that enable playing together , whether in the same room or over the net. We try to feature interesting stuff you don't hear from elsewhere.

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Shell Shock AP Session 3 Pt. 2
Written by Antti   
Sunday, 08 March 2009

In this second part I will describe the second part of our third session of Shell Shock in Gaza. I will also address a couple of points that have occurred to me during this play test. These are the influence of writing Actual Play reports on our games as well as the discussion on how our game has infuenced our views on the situation in Gaza.

I had prepared the following course of action as the action-oriented part of our third session: When the bombing of the police station would start, both civilians and Hamas fighters would try to escape from the station towards the locations of the player characters' group. The action would have (again?) consisted of quick decisions that would have to be less than perfect. Who to fire at, who is a civilian and who's a Hamas gunman etc.

police_station_crater.jpg
Residents of Gaza inspecting the damage of an IAF air strike on a police station in Gaza. Photo by Amir Farshad Ebrahimi , Creative Commons - licensed (Attribution, Share Alike) 

The actions of the players changed this scenario. The more conservative line of Cpl. Spielberg which Sgt. Baruch also adopted resulted to the palyers' groups position to be revealed to the Hamas fighters and the police in the station before the air strike and the people tried to escape with more conviction and better planning that I had planned beforehand.

Last Updated ( Monday, 09 March 2009 )
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My Adventure Amongst the RPG Theory and anyway...
Written by Antti   
Friday, 06 March 2009

Yesterday I had quite a journey in teh interwebs and the archives of RPG theory miscellany. The highlights included me finally getting the concept of fruitful void and system as Vincent Baker describe it.

grape.jpg I started from an innocent-looking discussion on Story Games titled The Fruitless Structure. The main point of that discussion was that reward mechanics, in time, often make people blind to the actual virtue that is promoted but try to play the mechanics itself to maximum gain. Relating to RPGs it is not enough to follow the mechanics but to look and negotiate around them to find out where they are pointing towards. And also to have common goals and expectations related to the game at hand in your group. Seems pretty logical and many of my own early experiences with story games provide evidence of this effect.

From there I was directed to an anyway post about about The Fruitful Void (anyway is the blog of Vincent Baker of Dogs in the Vineyard and In a Wicked Age fame among other things). You'd best see for yourselves, the actual post isn't that long. I didn't get it at first. I mean I couldn't relate to it; my most recent experiences on playing RPGs was Shell Shock, and I couldn't pin-point the fruitful void(s) of that game even after a little thinking. It probably didn't help that the other game we are playing right now is PTA, which allows for a void but doesn't drive you towards a specific one.

The photo by Steven Fernandez (Creative Commons, attribution) 

Last Updated ( Friday, 06 March 2009 )
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Shell Shock in Gaza S01E03 Pt.1
Written by Antti   
Tuesday, 24 February 2009

I've had a flu for over a week now so I haven't gotten into writing an actual play report until now. As I wrote the original piece I still had fever but I'm feeling better now as I'm translating this to English. My aim was to change the report format a little bit. We've already played a couple of sessions of Shell Shock so the basic mechanics have been tested and found to be working so I'm not focusing on those if there isn't anything special there to mention. Plus, there's a couple of meta-game-level notes that I've been meaning to write about but haven't really had time and space until now. So here's the first part of my actual play report of our thrid session, the second part will follow suite:

 

First of these notes is the demographics of our gaming group. I think this is of importance at least to Kobayashi, who can then put the rest of our comments into perspective :) Most of us players are so-called lapsed role-players meaning we have been playing role-playing games actively some years ago (5 to 10) and then the hobby has been faded. I being maybe the strongest exception to that case. With the exception of myself, most of the group hasn't had experience on so-called story games or indie rpgs for that matter (Simo and Laku have palyed some 3:16 though). My recent playing history includes 3:16, Dust Devils, PtA, D&D4E and In A Wicked Age. In our group most of the players probably have played most games of the 90's such as oWoD (meaning old World of Darkness products like Mae and Vampire) (A)D&D, Gurps or older games such as RuneQuest and ICE's MERP / RoleMaster.

Otherwise we are a motley crew: Three of four are about thirty, one being a bit younger, three working, one studying. One is a teacher in history and social studies, other is a researcher and the third takes executive studies. I myself am an IT consultant for those who didn't already know it. The gender distribution is absolute, we are all more or less male.

Events of the session

That's it about background. We played the third session on a Saturday (darn, it's over a week ago, I really got to get this published soon). The session was the second part of the second episode of our game. In Shell Shock you are advised to divide the events of the game into three episodes, the first happening at the beginning of the conflict, the second inthe height of it and the third in the end of it. We had started the second episode covering the ground assault of Gaza in the second session and we continued it now.

Last Updated ( Tuesday, 24 February 2009 )
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