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About Alt+Games


Alt+Games is a blog about games by a couple of gamers. Role-playing games , computer and console games , board games etc. Focus on games that enable playing together , whether in the same room or over the net. We try to feature interesting stuff you don't hear from elsewhere.

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Challenge
Critique for Hunajarama PDF Print E-mail
Written by Antti   
Sunday, 06 September 2009

In Finnish only , sorry.

Last Updated ( Monday, 07 September 2009 )
 
Critique for Zombie Infection PDF Print E-mail
Written by Antti   
Thursday, 03 September 2009

Critique for Zombie infection, one game in the Game Challenge.

Only in Finnish at the moment, sorry.

Last Updated ( Friday, 04 September 2009 )
 
Critique for Leaders and Traitors PDF Print E-mail
Written by Antti   
Thursday, 03 September 2009

I give feedback to the games made for the first Alt+Games Game Challenge.

In Finnish only, sorry .

Last Updated ( Thursday, 03 September 2009 )
 
My Guidelines for Game Critique PDF Print E-mail
Written by Antti   
Thursday, 27 August 2009

I've promised to critique the games (15 first entries, that is) that make it through the game creation challenge  this weekend. Here I present the guidelines for my game critique.

The guidelines are used in the Game Chef contest, yearly rpg design contest that is coming up once again this fall. They are the work of Ben Lehman of TAO Games . The original post can be found here (Thanks to lachek for pointing me to it!).

report.jpg

 

Image: A detail from My First Report Card, 1985 by Rutlo (Creative Commons-licensed,attribution)

I think this list of questions is an excellent list of critiquing practically any kind of creation. So, without further rambling, here are the questions I will be trying to answer when writing a critique of the games:

1) Please provide a summary of the game's goals, as you perceive them, with notes about why you think those are the game's goals. Don't just say "to have a fun game." Talk a little bit about the whys and hows: What sort of fun? How are the players engaged? How will they interact? Feel?

2) What works within the game's presentation [was: text] and system to help accomplish those goals? Why? How could it be improved?

3) What doesn't work to fulfill the game's goals? Why not? Could it be removed? Should something else be added? Should things be changed?

4) What do you think of the game's goals? Are they worth achieving? Are there other things, also present in the game, that you think the author should focus on? What direction do you think the author should take the game?

5) Do you want to play the game? Why? Why not? What would have to change so you would want to play the game? Are you going to?

6) Please answer any questions that the author has asked, as well.

As for the last item, please ask any questions you like when presenting your game for critique.

Last Updated ( Wednesday, 18 August 2010 )
 
First Game Design Exercise PDF Print E-mail
Written by Antti   
Wednesday, 26 August 2009

I translated the first game design exercise Ian Schreiber uses in his Game Design Concepts online course (oiriginally designed by Brenda Braithwaite ) into Finnish to support the forthcoming Game Creation Challenge Weekend. Switch your language to Finnish to reach the translated version. The original can be found on Game Design Concepts (scroll down until the heading 'Let’s Make a Game').

 

race_start.jpg

Image: Start! by amirjina, Creative Commons-licensed, attribution, non-commercial, no derivative works

 

Last Updated ( Monday, 31 August 2009 )
 
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