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Alt+Games is a blog about games by a couple of gamers. Role-playing games , computer and console games , board games etc. Focus on games that enable playing together , whether in the same room or over the net. We try to feature interesting stuff you don't hear from elsewhere.

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A Gas Pedal and a Brake for the Players? PDF Print E-mail
Board & RPG - Computer-aided roleplaying
Written by Antti   
Saturday, 04 April 2009

(via Story Games) David Berg has created this wonderful pace dial for players to signal their preferred pace of events during a role-playing game session. I don't think I've experienced many difficulties related to negotiating desired pace in face-to-face sessions, but in online play this could come in handy.

On the other hand it would need an application that would keep all the players dials updated on every screen. OpenRPG's map view (or Vassal's game board) would do, but what if you needed that for something else? I think the preferred way would be to collect all kinds of semi-passive signaling devices into a one application andd use them together.

With semi-passive signaling I mean that you don't have to interrupt anyone who's currently active, but still can leave a notice that anyone sees. And everyone should see everyone else's status at one glance (here, distracted, will arrive at 8 pm, wants to up the pace, is going to go to sleep in half an hour, is interested in this and this plot element and this and this npc, has had too much spotlight etc.). This would be to cover for the non-existent non-verbal communication in online play.

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Last Updated ( Saturday, 04 April 2009 )
 
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