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Warning to the Little Game Chef Judges: Don't read this entry. (This warning is probably pretty useless, I'd be surprised to hear that any of the judges frequented my blog)
I guess I'm gonna have a pretty busy week. I had marked Little Game Chef on my calendar but I didn't actually think about competing - after all, I just got my fridays off from work to work on my dissertation so no reason to take up any more activities, right? Wrong. L'il Chef's theme, immersion, piqued my interest.
And by that I mean that it irritated me, got me out of my comfort zone, made me think. And I got this crazy idea I just had to follow through. See, the biggest obstacle of immersion is other players and their non-conformist ideas. So why don't I make a solo story game supporting immersion. Throw some Stanislavski into the mix to get your creative juices flowing and you should be good and ready. It'll be nothing you can imagine based on that description. Instead it will rock. You'll see.
Btw, the ingredients: blah. Sea, horse, midnight, burn. Are we supposed to write a rpg based on an Iron Maiden song? Well, I'll manage that. In fact, it's not a problem, but I have to wonder how these things are chosen. Yes, I know, restrictions are good. But we can still complain about their inadequacy, right?
I decided to try to take on the additional challenge as well. The Harper challenge for the layout fitting on two pages of A4. Just for the heck of it and maybe to learn something about layout design. I mean, if you have a full week to design a game, you might as well make it a finished product, too. Especially for a ground-breaking effort like this one. Or as some would say, for a un-playable hippie art piece such as this ;)
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