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Written by Antti
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Tuesday, 12 August 2008 |
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I'm reading Shock: Social Science Fiction rpg at the moment and I am veryimpressed by its world creation process.
In the same shopping trip that I bought Cartagena in , I bought a copy of Shock: The Social Science Fiction rpg. I've been interested in getting Shock ever since I listened to Robert Bohl's Independent Insurgency podcast with Joshua A.C. Newman , the author of Shock. And of course the fact that the book is an extremely beautiful artefact helped make the decision easier.
A big hand to Fantasiapelit , the Finnish rpg store, for stocking up on various indie games. According to their homepage, Arkkikivi's stock of Shock has been empty for a while and now I didn't need to go through the hassle of ordering it from the US.
I haven't read the whole of the book yet. It is not easiest English text to get a grasp of because of the numerous terms unfamiliar to me (and I've read plenty of scientific texts in English, too). So far I've been most impressed by the rules for the world creation stage of the game.
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Last Updated ( Wednesday, 13 August 2008 )
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Written by Antti
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Tuesday, 12 August 2008 |
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I bought Cartagena from our local game store last Saturday. The game had caught my attention on BoardGameGeek before and when I spotted it in the shelves the decision to bring it home with me was an easy one, as we had been talking about getting a new game with my wife P.
It's the type of game that I tend to like and search for, that is a light board game. It's for 2 to 5 players and the game time is estimated to be from 30 to 45 minutes. It's a race game where you try to get your pirates through the dungeons of Cartagena to the escape boat before other players. You move your pirates by playing cards. The game mechanics and economy are very neat: instead of picking up cards at the beginning of your turn you get extra cards only if you move one of your pirates backwards.
So far I've only played with two players and I can imagine that it will be a lot more chaotic experience with three or more, as the decisions of other players are bound to ruin your own plans.
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Written by Antti
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Monday, 11 August 2008 |
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There was a story about playing playing rpg's over the 'net with OpenRPG in the Finnish role-playing magazine Roolipelaaja (issue 16). The issue was published about 3 weeks ago. It's a very good article, and why wouldn't it be, as it is written by Vellu from Alt+Games.
The article has a very personal point-of-view which is in part result of Roolipelaaja's editorial line. Vellu writes about our Star Trek: The Next generation game. I also wrote a small text about our online Dust Devils game Kingdoms in Flames. Get the mag if you can and check it out!
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Last Updated ( Tuesday, 12 August 2008 )
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Written by Antti
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Friday, 08 August 2008 |
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Ever feel like playing board games, but don't have the company? Or just don't have the time to invite a bunch of people, wait them to show up? Do your friends diss that game you particularly like?
No worries, there are tons of free computer board game applications with AI players that you can game with. Sebastian Sohn has compiled a GeekList of them on BoardGameGeek called SoftBoard Games: Free, Commercial, and Abandoned Computer Version of
Board and Card Games with Computer AI (Artificial Intelligence)
Opponents with Screen Shots . Many other BGG dudes have contirubuted on the list as well. There's over 180 games listed so you are bound to find something you like there.
Of the games listed, I've played at least Space Hulk, Can't Stop, Wizard's Quest and Ra. Other notable mentions include Modern Art, San Juan, Puerto Rico, Blue Moon, Street Soccer, Samurai ... ok, there's too many to mention. Just check it out yourself!
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Written by Antti
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Friday, 08 August 2008 |
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When Gregor Hutton of the indie rpg publisher BoxNinja announced the publishing of 3:16 Carnage Amongst the Stars rpg on Story Games forum a couple of weeks ago
, I was only mildly interested at first. Upon closer investigation, the
theme of the game seemed similar to Starship Troopers and GW's Space
Hulk, which seemed cool. I've also planned on running a soldier rpg of
some kind for some time and 3:16 seemed to produce a different twist on
that so I thought it might give my own ideas a boost too. When people
started to lay hype on 3:16 in the Story Games thread, I had already
kind of made up my mind. I ordered the pdf from Indie Press Revolution . The price was 10 bucks, not a lot for an european these days.
To quote the author: This high-octane Science-Fiction role-playing game for 2 or more
players has your Space Troopers killing bugs all across the Cosmos.
You’ll advance in rank, improve your weapons, slay civilization after
civilization and find out who you are through an innovative “Flashback”
mechanic.
Terra’s plan is to kill every living thing in the Universe to protect
the home world. See where your tour of duty in the 3:16th Expeditionary
Force takes you and your friends. Revel in the kill-happy machismo and
enjoy a campaign of Carnage Amongst The Stars.
I've written a more thorughout feature of the game in Finnish.
It seems like a cool and promising game. The lack of need for too much
preparation combined with the promising flashback and intra-squad
relationship mechanics makes it very interesting. I'll write more about
3:16 after we've had a chance to try it out next week.
In English you can find more information on the game through the following links:
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Last Updated ( Friday, 08 August 2008 )
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