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Art+Games
Introducing Art+Games PDF Print E-mail
Written by Antti   
Wednesday, 30 January 2008

I have reserved this little corner of Alt+Games to my own little experiments. These won't show in the main blog's front page, but you are welcome to check them out in their own section.

The purpose of Art+Games is to make art in the form of indie games and game modifications.

This is not meant as a comment to the on-going debate of whether or not games are art. Nor it is an attack to games that already exist: I consider many of them as art. Few, however, have undertaken the task of artistic game development; that is, the development of games with purely artistic motivation.

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You Cannot Have a 'hood with No Roads PDF Print E-mail
Written by Antti   
Wednesday, 30 January 2008

On Sim Asad Khyl : I just realized that you cannot place a lot on a neighborhood in  Sims 2 if there isn't a road alongside the front of the lot. Normally, this wouldn't be a big deal, but I had in mind that Asad Khyl should not have any roads in it. As I this occurred in the very first phase of the design of Asad Khyl, I'll have to just sidetrack the problem and lay roads all along the neighborhood. 

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Introducing Sim Asad Khyl PDF Print E-mail
Written by Antti   
Wednesday, 30 January 2008

My first project deals with simulations and representation. I will create a model of a Afghanistani village, Asad Khyl, with Sims 2. To explore the notion of sim life represented in Sims 2 I will refrain myself from using any custom scripted elements. 

 
Art+Games


I have reserved this little corner of Alt+Games to my own little experiments. These won't show in the main blog's front page, but you are welcome to check them out in their own section.

The purpose of Art+Games is to make art in the form of indie games and game modifications.

This is not meant as a comment to the on-going debate of whether or not games are art. Nor it is an attack to games that already exist: I consider many of them as art. Few, however, have undertaken the task of artistic game development; that is, the development of games with purely artistic motivation.

Friday, 05 December 2008
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