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Written by Antti
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Wednesday, 30 January 2008 |
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I have reserved this little corner of Alt+Games to my own little experiments. These won't show in the main blog's front page, but you are welcome to check them out in their own section.
The purpose of Art+Games is to make art in the form of indie games and game modifications.
This
is not meant as a comment to the on-going debate of whether or not
games are art. Nor it is an attack to games that already exist: I
consider many of them as art. Few, however, have undertaken the task of
artistic game development; that is, the development of games with
purely artistic motivation.
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Read more...
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Written by Antti
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Wednesday, 30 January 2008 |
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On Sim Asad Khyl : I just realized that you cannot place a lot on a neighborhood in Sims
2 if there isn't a road alongside the front of the lot. Normally, this
wouldn't be a big deal, but I had in mind that Asad Khyl should not
have any roads in it. As I this occurred in the very first phase of the
design of Asad Khyl, I'll have to just sidetrack the problem and lay
roads all along the neighborhood.
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Read more...
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Written by Antti
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Wednesday, 30 January 2008 |
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My first project deals with simulations and representation. I will
create a model of a Afghanistani village, Asad Khyl, with Sims 2. To
explore the notion of sim life represented in Sims 2 I will refrain
myself from using any custom scripted elements.
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