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Written by Antti
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Thursday, 12 June 2008 |
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The article is only in Finnish. In it I challenge my comic expert friends to recommend me the best of the contemporary comics to buy.
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Last Updated ( Thursday, 12 June 2008 )
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Written by Antti
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Thursday, 05 June 2008 |
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Or how we learned to play Hyborian Adventures with Dust Devils.
And how it was different from what I imagined it would be.
Before we started to play the game, I made some vague promises (or described the gameplay very vaguely at least) to be only moderately intra-team confrontational. Well, that's how I imagined it. On retrospect, it was a pretty bad judgement. I also anticipated that I could have lots of Dust Devils conflict action just from putting the players in a situation and watching it play out. I even thought that we wouldn't need that much 'conventional' role-playing scenes (my character says this etc.) fro the game to work. Wrong again, even though I think that the interplay between regular rpg scenes and conflicts is not explained very clearly in the Dust Devils book.
So the first two sessions were okay, but the lot of us were just feeling around, trying to make sense of how to use the rules of Dust Devils to produce something valuable. Then a couple of things happened at the same time: We as players felt that we had 'gotten' the system and the excitement that comes from the five-card draws in Dust Devils and I started to read actual play reports of Dust Devils in the Forge.
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Last Updated ( Thursday, 05 June 2008 )
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Written by Veli
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Monday, 26 May 2008 |
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No English version yet.
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Last Updated ( Monday, 26 May 2008 )
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Written by Antti
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Monday, 19 May 2008 |
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Sorry, this article is only available in Finnish .
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Last Updated ( Monday, 19 May 2008 )
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Written by Antti
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Thursday, 15 May 2008 |
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A belated update on our Hyborian Age Dust Devils Revenged hack Rpg Kingdoms in Flames. In this part, I'll discuss the technology and tools we use.
This article is a part of the series of articles will document my online rpg campaign Kingdoms in Flames, a
rpg set in the Hyborian Age as depicted by Robert E. Howard in his
Conan short stories. It is a campaign, meaning that it is a series of
stories, each spanning one or more play sessions. It's online, meaning
that we will be playing over the 'net with tools such as Skype , TeamSpeak , OpenRpg and Vassal Engine . It uses the rules of Dust Devils rpg. The setting is the Hyborian Age from Conan stories, in particular the Kingdom(s) of Koth and nearby areas.
As listed above, we are now pretty much set on using a sizable array of applications to rpg over the net. This wasn't my first choice; I would have liked to have as few desktop applications as we could. But unfortunately, there just wasn't one application to handle it all.
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Last Updated ( Thursday, 15 May 2008 )
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Written by Juha
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Wednesday, 07 May 2008 |
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It is time for another Hyborian adventure, and to be honest I've missed a few updates on the snacks. But here goes. I'm afraid I'm a bit under armed, but we'll see.
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Last Updated ( Wednesday, 07 May 2008 )
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