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Written by Juha
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Tuesday, 19 August 2008 |
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So it is the third part of the series, hence I'm attending the second session of 3:16 roleplaying game, and looking very much forward! Since we're going to be militaristic as hell, and blowing some alien guts to the walls and so on, I think we need something special. Yes, so the first thing would be: Dr. Pepper.
I also need something that remings ammunition of a slugrifle, so maybe I'd go for some good old reliable liquorice
The third element would be: surprise. So I'm thinking something between potato chips, or peanuts. Last time I tried peanuts, they were not so nice because of the sound they made in Skype, but maybe some radio noice would be in order. But well, this is to be seen.
And last but not least, the battle drug for the evening would be: beer. Maybe some dark lager or something that feels a bit bitter on the tongue. Bitter as the tears of a fallen comrade. .
Yeah, let's roll.
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Last Updated ( Tuesday, 19 August 2008 )
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Written by Antti
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Thursday, 14 August 2008 |
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After two cups of coffee, I'm finally awake. We began our 3:16 Carnage Amongst the Stars game yesterday evening, and it went on until it was getting late. Very late. So, here are my first impressions.
1) Character creation does not take just five minutes, including explaining the rules.
At least over Skype and OpenRPG. It didn't take too long, maybe half an hour, but there are some pretty steep exaggerations in actual play reports over on the internets about the simplicity and the ease of it. Come on, there are some very profound decisions to be made: Energy rifle or Slug rifle, not to mention the wording of your reputation. The trooper's whole career, short as it may be, can depend on his (or her) reputation alone.
2) It is a bitch to translate and keep in mind all the military terms
Maybe that's because I went to the non-military service. But, come on, what's a trooper in Finnish? (I decided to use the mangled translation of a space marine, that is avaruusmerijalkaväen sotilas) How many troops are in a company, let alone in a brigade? A short term list would have made my job a bit easier and my descriptions a bit less faltering. So that's on my to-do list for the next time.
3) Combat and between the missions stuff seem rewarding and interesting
I think that most people with a traditional rpg background will want to triumph in combat. And the balance seems good, too, at the first glance. And of course they want to upgrade their weapons, stats and rank. It is the driving force of 3:16 and acn give a good basis for the things to come.
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Last Updated ( Thursday, 14 August 2008 )
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Written by Antti
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Tuesday, 12 August 2008 |
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I'm reading Shock: Social Science Fiction rpg at the moment and I am veryimpressed by its world creation process.
In the same shopping trip that I bought Cartagena in , I bought a copy of Shock: The Social Science Fiction rpg. I've been interested in getting Shock ever since I listened to Robert Bohl's Independent Insurgency podcast with Joshua A.C. Newman , the author of Shock. And of course the fact that the book is an extremely beautiful artefact helped make the decision easier.
A big hand to Fantasiapelit , the Finnish rpg store, for stocking up on various indie games. According to their homepage, Arkkikivi's stock of Shock has been empty for a while and now I didn't need to go through the hassle of ordering it from the US.
I haven't read the whole of the book yet. It is not easiest English text to get a grasp of because of the numerous terms unfamiliar to me (and I've read plenty of scientific texts in English, too). So far I've been most impressed by the rules for the world creation stage of the game.
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Last Updated ( Wednesday, 13 August 2008 )
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